The flying ship is the main locomotive means of the Spellbinders.
Although it seems to be quite slow the flying ship is a more comfortable way compared to horse travel. Flying ships can take multiple passengers, but at least one of them must be a pilot, wearing a charged and active Power suit. The knowledge to build and maintain flying ships has been lost to time. Currently only seven functioning ones exist in the entire land, and the Spellbinders don't have the technical know-how to repair them.
The ships don't seem to carry a power source of their own, instead relying on power distribution towers and the Center of Power in the Spellbinder castle in order to fly. When any of these are disrupted or destroyed, the ships don't have enough of their own power to land, and simply fall to the ground. Similar, if the operator is incapacitated in flight, or if their power suit is damaged or destroyed, the ship will also lose flight abilities.
The ships seem to have at least basic aerodynamic properties - when they lose power, they don't just drop to the ground (as their bulky size would suggest), but instead sort of glide to the crash.
Functions and Attributes Edit
- The body of the flying ship looks like a sort of a capsule, with a gigantic view window in front and a constantly-open climbing hatch on its belly. It features two long and narrow feet on its sides, as well as two smaller ones at the end of the body. The entire metalwork of the ship is uncoated and all ships seen in the land are covered in rust.
- In order to engage in flight, two things are required: a functioning powersuit and a working Centre of Power in the castle. Once engaged manually, a big power stone located astern in the ship begins to rotate and glow, and this seems to produce the force that enables flight. The ship can maintain altitude and direction, and much like helicopters, it can hover in one place.
- The power suit itself doesn't seem to power the ship. Instead, it seems to provide some form of regulatory control, required for sustained flight. The suit's power stones work in tandem with the ship's power stone in order to sustain flight.
- The ship doesn't seem to be directly powered by its power stone. The stone seems to function more like a buffer, momentarily storing large amounts of power gathered from the Center of Power through electrical Towers. It is possible that the suit is then used to control the flow of this energy.
- Flying ships fall fast - as soon as the Centre of Power is disrupted, the operator loses electrical contact with the ship, or a Summoning Tower is short-circuited, they tend to fall out of the sky (although there seems to be a short delay - a grace period, before this happens). This occurs several times, and altogether five known crashes happen - three ships carrying unknown Spellbinders, one with Ashka and Gryvon, and one with Paul and Riana.
- The ships seem to be generally impervious to all sorts of damage, including electrical damage. Power suit's flash bolts seem to disrupt the energy flow, causing the ships to jerk and lose balance momentarily, but otherwise don't seem to pose a significant threat.
- Due to their construction, the flying ship's hull offers a large deal of protection to the passangers.
- Flying ships can locate eyestones and prison bracelets seemingly without the need for signal triangulation.
- A eyestone and a compass are standard equipment on flying ships, however exactly how these can maintain their function in the strong magnetic fields is unclear.
- Flying ships seem to be equipped with some form of rudimentary gyroscopes or similar technology, which is evidenced by their capability for level flight without much input from the pilot.